Angers (FRANCE)
Help us to reconnect generations with each other while guaranteeing trust and benevolence between people
View ChallengeLeeuwarden (NETHERLANDS)
The connection between the integration and economic independence of immigrants asks for a new approach and instruments in Friesland. There is a need of developing your own competences and talents in relation to the new culture the immigrants settle in. There is a need of empowerment and re-discovering own competences, in relation to what the region can offer.
View ChallengeBudapest (HUNGARY)
Developing a tool or service that supports collaborative RRI with and for local society in Hungary in order to enhance social innovation towards ecological sustainability and social justice.
View ChallengeBucharest (ROMANIA)
An easy to use product based on gamification that teaches high school students how to use critical thinking to become kind and fair adults.
View ChallengeTournai (BELGIUM)
Organize the collection of unsold food from supermarkets to be redistributed to relevant associations
View ChallengeTournai (BELGIUM)
Develop a healthy local wool sector generating sensible and eco responsible economic activity by improving the technical characteristics of the wool.
View ChallengeReggio Emilia (ITALY)
Attract and retain foreign students researchers and professionals presenting them with local enterprises’ opportunities and city’s ecosystem
View ChallengeMacerata (ITALY)
A priceless historical heritage and a widespread cultural activity are attractive factors related to touristic demand in Italy. However, the historical, cultural and natural heritage is still not exploited compared to its potential. One of the factors that contributes to this phenomenon is the low attractive power of the forms with which the heritage is promoted and made available to Italians and foreigners. Considering this, digital culture can update the vocabulary of Italian places of art, history, culture and nature. In this sector the use of technologies such as smartphones, green screen, video mapping and augmented reality is strategic, innovative and creative. In order to "show off" and commercialize the artistic, historical, cultural and natural heritage more effectively. The new technologies could be applied to develop digital recreational - educational paths for the youngest and their families, thus producing a positive impact also in touristic sector.
View ChallengeMacerata (ITALY)
Italian animated films production in the last 5 years have produced 10 films. In 2014, movie collections (GBO) in Italy had an amount of € 72.4 million with almost 12 million viewers (13% of total collections). Only 3% of the GBO has flowed into the intakes of local production. Producers and distributors often challenge the corporations when the local product probably need a more rational launching and distribution strategy. The Italian animation sector could therefore focus on innovative and creative entertainment-oriented products for young people and families. In particular, the valued ideas could leverage the uniqueness of the Italian context, by filtering those stories, artistic and cultural contents that make Italy known abroad, in an entertainment key. Animation products would also foster connections for the growth of the gaming and tourism sector in the country.
View ChallengeMacerata (ITALY)
Training events and transversal skills are gaining a central role for business sector’s representative and also attract those who, for various reasons, have a personal interest for this kind of experience. In this context, the classroom is the most widely used teaching method, while on-the-job training and coaching is making place. However, is increasing a need to ensure continuity in the learning of transversal skills, even outside the single event or classroom training activity. Therefore, a higher quality is required in the follow-up phase to maximize what has been learned during the training phase. For this purpose, innovative and complementary products, processes and services can be developed to personalize and be more effective after training events. The goal is to create an educational experience that actively involves the client, pushing him to be the main character of the virtual and physical community of users attending the events.
View ChallengeMacerata (ITALY)
Trainings and the enhancement of transversal skills have assumed a strategic role for employees and freelancers. In fact, in order to compete with organizations, there is the need to improve the level of general and individual knowledge of their collaborators. On the one side there is a growing offer of initiatives and activities aimed at stimulating learning and strengthening transversal skills. On the other side, the time that each person devote to a training is always poor, with tangible results and compatible with professional and personal needs. In particular, business professionals travel often and have the opportunity to devote themselves to training in their spare time and when they are in places and circumstances that are very different from the traditional classroom. The need therefore arises to enhance the quality of the offer in the training sector, identifying or developing innovative solutions and strategies that make more effective the learning of employees in the business sector, while responding to their professional and personal needs.
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